Wednesday, April 25, 2012

Module 4 - The Disruptive Power of Second Life

How is Second Life a disruptive technology?

Second Life is a disruptive technology because it creates a virtual world which allows individuals to create alternant virtual personalities.  In this day in time humans are very social beings.  Many people find this experience as a way to become someone they not feel comfortable with in the “real world”.

What technology or innovation did it displace?

Even though it has not done so yet, Second Life has the possibility to displace online dating sites or other social media.

How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?

In my opinion, I feel that it will be upwards of ten years before another technology replaces Second Life.  I haven’t actually tried it myself; however I did watch a documentary program on TV in which people used it.  From what I saw, this site has a huge following of extremely dedicated individuals.  

What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?

One of the benefits for Second Life could be for people who may have severe social anxieties when in a crowd of “in-the-flesh” people.  It could also be a welcome connection with the world for people who may have physical limitation that have confined them to their home.  However, some people may become so infatuated with their “life” on the website that their actual life becomes nonexistent.  Friends and jobs may be sacrificed if one becomes overly involved in Second Life.    

Saturday, April 21, 2012

Module 3 - Rhymes of History Technology


This assignment has brought to mind the interactive whiteboards that are so prevalent in classrooms today.  In the school where I teach every classroom has either a Mimio or Promethean interactive whiteboard installed.  I use mine for everything from showing videos to posting homework.  These interactive whiteboards or Smart boards rekindle from the past the need of an overhead projector to display information to the whole class or the AVerKey to show whole-class videos from the internet.  This technology continues to develop and move forward.  Now instead of the teacher giving all the information via this technology, the teacher can receive information from the students.  With the use of the Activote clickers for the Promethean and the Mimiovote clickers for the Mimio, students my now become a part of the lesson by answering questions.  Thornburg (2009), states that it is the affect of the technology that is rekindled not the technology itself.
References:
Thornburg. D. (2009). Rhymes of History. Laureate Education, Inc. Retrieved April 11, 2012 from http://sylvan.live.ecollege.com/ec/crs/default.learn